Saturday, February 7, 2009

AACAD Meeting Summary


Yesterday all of our group members met at AACAD to work on our project.  After our in-class group-work session on Wednesday, we agreed upon a division-of-labor and a plan of attack for some upcoming animation and modeling tasks.  My responsibilities were to continue working on the car model, model a chandelier for our house's living room, and begin procedural animation of a small swarm of flies.

At AACAD, I first worked on modeling a chandelier.  I originally thought this would be an interesting scripting task...the idea would be to write a script that placed cylinders of varying sizes in a regular pattern along the circumferences of some concentric circles.  Turns out that Maya's "Duplicate Special" option really makes the scripting unnecessary.  

The swarm of flies will be inspired by some various "classic" flocking algorithms.  The basic idea is to first create a locator, then distribute some spheres (placeholders for more detailed models) in a uniform random distribution around that locator, assign them each some random initial velocity, and then update each in accordance with the following rules:

1) If any sphere is beyond some threshold distance away from the locator, then give it acceleration directly towards the locator.

2) If any two spheres are "too close" to each other, according to some threshold, then give them acceleration away from each other.

3) Introduce small random perturbation to the accelerations.

4) Update the velocity in accordance with the acceleration.

5) Update the position in accordance with the velocity.  Repeat.

This script is not yet complete, but its development is well underway and I hope to finalize it in the upcoming week.


Friday, January 30, 2009

AACAD Meeting

Today I met at AACAD with Michael and Brett from 11am until 3pm.  A lot of my time was spent working on the individual MEL scripting assignment, but there was also some progress made on the project.  We investigated some built-in Maya dynamics such as fire and smoke that look promising for use in our animation.  I modified my car model because I didn't like the way the linear smoothing that I had applied made the surface look "creased."  I think that model still needs some more work, but the general silhouette is pretty realistic.  We also did some creative work: brainstorming some ways to achieve our desired "surprise ending."  My plans for next week are to begin some animations that can be incorporated in to our major "house scene," such as the car driving around a ramp via path animation.

Monday, January 26, 2009

Welcome

Welcome to the initial post in my individual project blog for CSE 682. This blog will be for keeping track of the work that I myself am responsible for throughout the course of this group project. Up until now, nearly all of the work has been a major group effort, with only minor tasks like individual object modeling parceled to group members. So far, I've modeled:

- the toy car
- the oven
- the match

And I also was responsible for animating the "spark" along the path of the fuse in our 3D animatic. For more project details, please consult our main project page at www.cse.ohio-state.edu/~bronish/public/cse682