Today our group is working on the "Director's Cut" alternate ending for our animation. This involves a different shot of a pen turning on a computer. I animated this new shot in Maya:
Tuesday, March 17, 2009
Sunday, March 8, 2009
Post Production


At the end of our meeting on Friday, the group had several different rendered shots/scenes assembled in Premiere. I then took this video and added some post processing (e.g. freeze frames, title cards, etc.) using iMovie. I also used GarageBand to put together a preliminary soundtrack. I mostly used music from my iTunes library, and sound effects I found on the web. I was able to use one or two sound effects that are built in to GarageBand, and I got a sound effects CD from the OSU library that had a few useful things on it (like the sound of the flies buzzing). This post-production stuff is fun, but the timings and video effects will have to be done over again once we have our fully-finalized renderings from Maya.
I added a screenshot from GarageBand and from iMovie to this post. The interfaces are relatively straightforward, but I spend quite a bit of time today learning some of the nuances.
The Plane Sequence
This past Friday during our group meeting at ACCAD, I animated and rendered the sequence in which the plane flies and cuts the string holding up the pen. This involved a lot of experimentation with camera angles and movement. I think being a film-nerd helped me choose an angle and a push-in movement that isn't too jarring to the viewer. Here's a video clip of what I came up with:
Monday, March 2, 2009
Kickstarting the Machine
Our Rube Goldberg machine begins with an alarm clock ringing, and its hammer striking a match. Today I procedurally animated the motion of the alarm clock hands, the movement of its hammer, the vibration of the clock when it goes off, and the burst of flame that it causes. The flame is achieved via Maya's built in fire effect, and it's "density" attribute is tweaked inside of an animation expression to make the flame begin just after the hammer begins moving. Here's a fully-rendered look at what I've just described:
Fly Animation Complete
After making good progress last week with an initial fly swarming animation, I was able to finalize things this week. First I wrote a MEL script that imported Michael's fly model in place of the spheres that I was originally using. I added some randomized rotation to the individual flies' orientation, so that they look more natural and aren't all always facing the same direction. Michael's model included a "flap" attribute that controlled the angle of the wings, and so I modified the expression to control those values with a sinusoid. I found the MEL "linstep" command to be extremely useful here, because it automatically scales values in to the range 0 to 1. A playblast of the finalized fly animation is shown below.
I also continued work on modeling the neighboring house for our animation. I used Maya's paint effects to create some trees and shrubs:

Friday, February 20, 2009
The Flies Are Swarming
Today's usual meeting at ACCAD was very fruitful. First and foremost, I was able to get my procedural animation of swarming flies completed. Here's a video:

As you can see, there are 10 spheres randomly distributed around a locator, and they randomly fly around while remaining within a certain radius of that locator. I keyframed the locator to move around a bit so that you can see the flies really are attracted to it. Michael helped me with tweaking a few of the randomness parameters and coefficients, but the basic idea is as described in my previous post.
The other major task I began today is the modeling of the "world outside" of our main scene. We will be making use of a second house for part of our animation, and we'd also like to have a
simple neighborhood with some paint effects like grass and trees. The external shape of this house is the same as our main house, but I applied some 2D textures for aluminum siding and roof shingles, based on images I found online.

Wednesday, February 18, 2009
Progress Report Presentation #2
On Monday we gave our second project progress report in class. Aside from an issue connecting my laptop to the projector (that's what we get for volunteering to go first...) I think it went quite well. We demonstrated some new progress that we've made, all of which is detailed on our project website.
I'm in charge of maintaining the project website for our group. I'm using iWeb, which makes things relatively nice. Our only real problem along these lines has been some issues with video file formats across multiple platforms/codecs. This week we collectively decided to only use Quicktime format (.mov) from now on, because it seems to work the best for everybody.
In terms of technical progress, I'm still working on the fly swarming script. I have a MEL script that creates a locator and randomly distributes some "flies" around it, and an animation expression that controls their basic physics (updates acceleration based on the constraints mentioned in my previous post, updates velocity according to this acceleration, updates position based on this updated velocity). It isn't producing good-looking results just yet (I'll post a video as soon as it is), but my only real problem along these lines has been the actual syntax of the language.
I'm familiar with several scripting languages, ranging from the basics like Perl and VBScript to software-specific behemoths like Matlab and LotusScript...but I've never encountered a scripting language as unpredictable as Maya's. It's still essentially a guessing game for me whether or not an expression needs to be backquoted, or whether or not it is safe to use the return value of some function inside another command, etc.
One quirk that I had to overcome is that, unlike most other scripting languages, you don't interact with MEL in a REPL. It doesn't really "print" the results of your commands unless you wrap everything in a "print" command. This is crucial for debugging. Much of my coding time thus far has been spent climbing such cliffs in the learning curve. Thankfully, I now feel relatively proficient and hope to do some more procedural tasks in the near future.
Other upcoming work I'm planning on doing includes adding some 2D textures to the walls of our house and also refining the model for our car.
Saturday, February 7, 2009
AACAD Meeting Summary
Yesterday all of our group members met at AACAD to work on our project. After our in-class group-work session on Wednesday, we agreed upon a division-of-labor and a plan of attack for some upcoming animation and modeling tasks. My responsibilities were to continue working on the car model, model a chandelier for our house's living room, and begin procedural animation of a small swarm of flies.
At AACAD, I first worked on modeling a chandelier. I originally thought this would be an interesting scripting task...the idea would be to write a script that placed cylinders of varying sizes in a regular pattern along the circumferences of some concentric circles. Turns out that Maya's "Duplicate Special" option really makes the scripting unnecessary.
The swarm of flies will be inspired by some various "classic" flocking algorithms. The basic idea is to first create a locator, then distribute some spheres (placeholders for more detailed models) in a uniform random distribution around that locator, assign them each some random initial velocity, and then update each in accordance with the following rules:
1) If any sphere is beyond some threshold distance away from the locator, then give it acceleration directly towards the locator.
2) If any two spheres are "too close" to each other, according to some threshold, then give them acceleration away from each other.
3) Introduce small random perturbation to the accelerations.
4) Update the velocity in accordance with the acceleration.
5) Update the position in accordance with the velocity. Repeat.
This script is not yet complete, but its development is well underway and I hope to finalize it in the upcoming week.
Friday, January 30, 2009
AACAD Meeting
Today I met at AACAD with Michael and Brett from 11am until 3pm. A lot of my time was spent working on the individual MEL scripting assignment, but there was also some progress made on the project. We investigated some built-in Maya dynamics such as fire and smoke that look promising for use in our animation. I modified my car model because I didn't like the way the linear smoothing that I had applied made the surface look "creased." I think that model still needs some more work, but the general silhouette is pretty realistic. We also did some creative work: brainstorming some ways to achieve our desired "surprise ending." My plans for next week are to begin some animations that can be incorporated in to our major "house scene," such as the car driving around a ramp via path animation.
Monday, January 26, 2009
Welcome
Welcome to the initial post in my individual project blog for CSE 682. This blog will be for keeping track of the work that I myself am responsible for throughout the course of this group project. Up until now, nearly all of the work has been a major group effort, with only minor tasks like individual object modeling parceled to group members. So far, I've modeled:
- the toy car
- the oven
- the match
And I also was responsible for animating the "spark" along the path of the fuse in our 3D animatic. For more project details, please consult our main project page at www.cse.ohio-state.edu/~bronish/public/cse682
- the toy car
- the oven
- the match
And I also was responsible for animating the "spark" along the path of the fuse in our 3D animatic. For more project details, please consult our main project page at www.cse.ohio-state.edu/~bronish/public/cse682
Subscribe to:
Posts (Atom)