As you can see, there are 10 spheres randomly distributed around a locator, and they randomly fly around while remaining within a certain radius of that locator. I keyframed the locator to move around a bit so that you can see the flies really are attracted to it. Michael helped me with tweaking a few of the randomness parameters and coefficients, but the basic idea is as described in my previous post.
The other major task I began today is the modeling of the "world outside" of our main scene. We will be making use of a second house for part of our animation, and we'd also like to have a
simple neighborhood with some paint effects like grass and trees. The external shape of this house is the same as our main house, but I applied some 2D textures for aluminum siding and roof shingles, based on images I found online.

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